![]() Positioning of all players is crucial to your success in this fight, as several lethal AoE zones will be cast in quick succession that you may not be able to avoid with poor positioning. Those without experience in Alexander or Containment Bay S1T7 will need to pay especially close attention to positioning cues that may be unfamiliar during the final phase. Avoid the flyover AoE and "Hot Wings" AoE.This encounter can be especially tricky for those whom have only done Main Scenario Quests, as coordination and positioning are critical, especially during the second and final phases. Nidhogg will do a Deafening Bellow every so often throughout the fight.This will be a huge AoE blast of fire, followed by a room-wide AOE with a safe line along the length of Nidhogg's body. It does approx 4k dmg each time to the entire party, and in later portions of phase 1, will be cast twice in a row. Run out of the holes that spawn under the players, as these will do massive damage to any player caught inside of one.It's recommended for casters to stay within AoE heal distance of their healers at all times, preferring to avoid AoE damage where necessary. The holes will spawn first, Nidhogg will disappear and you will be able to see from where he flies to where the trail will go. Since the room is massive, it's recommended to stack in the center of the room every time Nidhogg flies away, then spread out to avoid the AoEs, thus ensuring you can get positioned in time. If adds are killed too slowly, or not killed at all before Nidhogg blasts players back, it's a wipe. Middle add can't be tanked and will attack players randomly with an unmarked, short range frontal AoE telegraphed by him preparing to swipe at a player.(A wipe is when the players die and the battle has to start again from the beginning). Tank the two remaining adds to the sides, positioning their AoE cones outside of the arena.Move away from the add before it swipes to avoid this extra damage. If you find yourself wiping on the transition phase where the 8 circles appear, then it is because you didn't kill the adds on time.Assign one healer to each tank to heal and provide additional DPS if possible. ![]() Whether you stand in the circles or not makes no difference. Nidhogg will cast the hard-hitting "Akh Morn" on the tank.The DPS requirement is fairly strict with minimum iLevel gear, and may require a limit break and healers to contribute to DPS if the four group DPS cannot burn the adds fast enough. Spread out the meteor circles about the sides of the room.Run out of "Geirskogul" line AoE that goes from Nidhogg towards a random player.This is a tank buster that should be single target healed and shielded through when possible. Healers should also spread to the edges, even when not targeted. After the first meteor circles spawn, an area target, room-wide AoE will spawn (seemingly under a healer).Once hit, run out of the circle placed on the floor immediately to avoid a bleed debuff effect. Run as far away from this as possible, avoiding any additional AoEs that spawn to reduce damage. The other factor was less spread of full armor due to spread of gun powder weapons, there are not in game but if magic is not too rare and mitigates armor then similar process would occur.This repeats Phase One with additional mechanics and angrier, red particle effects.Healers should cast AoE heals and shields when possible to help mitigate this damage. I am just giving a rationale for why that particular anachronism might not get added.Īre rapiers made through technology not readily available in medieval Europe? Because if they could be made then surely they can write a reasonable reason, that can/should reflect real historical reasons, to have rapiers in sg/ex, "Just because" A "better" steel made possible to produce rapier like swords but looking into higher end armor and polearms in the game I would say that rapiers could be made. Arming sword evolved into sidesword and into smallsword and finally into rapier not because it was cool, but because it was dictated bt the march of technology, changes in culture, warfare tactics, logistical neccessities and so on.Įdit: to clarify, it's not that i am against anachronisms(the game already has some and still they fit). The tell is there in "level of technological development". ![]() Originally posted by UR|Dialetheia:Same goes for guns, innit? "Just because".
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